VP of Engineering, Graphics & Games Programmer
Corrinne Yu is the electrical engineer-turned professional game programmer best known for her contributions to immensely successful titles like King’s Quest, Quake, Halo and QuickDraw 3D. After graduating from California State Polytechnic University, Corrinne sold her own 3D engine products to various companies during her time spent programming games for the Apple II.
Corrinne pioneered one of the earliest examples of a rasterisation API in Quickdraw 3D, after which she played a leading role in producing Zombie before creating the revolutionary engine seen in household classic Spec Ops. By 2001, Corrinne had joined Ion Storm, where she served as director of technology at the studio during the company’s production of Anachronox and Quake 2.
After Ion Storm, Corrinne moved onto Gearbox Software where she became heavily involved in modifying the Epic Unreal Engine 3, before joining Microsoft Studios as principal engine architect. Her role saw her programming lighting and facial animation for Halo, which spawned a hugely successful series exclusive to the Xbox.
Following the success of Halo, Corrinne joined Naughty Dog – the subsidiary of Sony Computer Entertainment responsible for titles such as The Last of Us and Uncharted: Drake’s Fortune – as a graphics programmer. Corrinne is now expanding her horizons beyond video games in her role as the vice-president of engineering at General Motors.Tags: video games
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